Update v1.1.3


Buffs:

Enemy health scaling further reduced

Chill now slows enemies by 60% (from 40%)

Big present now does 4x damage (from 3x)

Nerfs:

Gift rain is back to 50% scaling from pierce - Previously when pierce was at 50%, it was bugged so it was actually less which made it too weak. I increased it to 100%, but that turned out to be far too powerful, especially with the explosion upgrade. Now its actually at 50%.

Triple cannon now reduces current damage and all future damage upgrades (instead of base damage)

Earlier waves are now a little more difficult

Other/Bug fixes:

Fixed issue that could cause game to crash

(Possibly) fixed issue where the big present would roll through enemies without hitting them

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