Update v1.1.2
Nerfs:
Armor capped at 80 (from 90) - 90% damage reduction was far too overpowered
Enemy damage scaling slightly increased - Should make later waves a little more dangerous and harder to outheal
Buffs:
Base knockback doubled - Base knockback was very low which made knockback upgrade very underpowered. This should hopefully fix that.
Base ability cooldown reduced - Ability-based builds were very difficult to do because the base cooldown was so long. This should make them more viable.
Enemy health scaling slightly reduced - The scaling was a bit too strong ever since it was changed from linear to exponential. It's still exponential, but now you have a bit more time before it gets too overwhelming.
Rare upgrades are less rare - Getting a good run often relies on getting at least one rare upgrade early on. This should make that a little more likely to happen.
Other/Bug fixes:
Extra life upgrade removed (because it sucked as a rare upgrade) - This was by far the weakest rare upgrade and I couldn't think of any way to improve it without completely changing what it does. I will probably add a new one to replace it soon.
Explosion no longer applies chill - The explosions lost the ability to freeze enemies, but they still applied the chill effect (40% slow), which didn't really make sense.
Explosion no longer stops enemies - The explosions already had a knockback value of 0, but that means that they set the velocity of the enemies to 0, rather than not knocking them back. This has been fixed so a knockback of 0 no longer affects the velocity of enemies.
Files
Attack of the Elves
Upgrade your cannon to help Santa defend against waves of elves.
Status | Released |
Author | aftyr |
Genre | Survival |
Tags | Christmas, Tower Defense |
More posts
- Update v1.1.3Dec 27, 2022
- Update v1.1.1Dec 27, 2022
- Update v1.1.0Dec 25, 2022
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